If you're a good designer, whether it's for characters, games, comics, environments, etc. a lot of times you can pick and choose what it is that you should consider for your work that may fit into a "stereotype." For instance, the example that was brought up in class was the character Lara Croft. In the older iterations of Lara Croft, she was none other than this badass long legged, big chested woman who represented a male's interpretation of a sexualized badass that looked hot while she beat people up.

This was during a time when the concept artists/designers didn't do their job correctly and reverted to stereotypical "hot shallow badass girl" tropes. Now with the new design, there is a reason to care for her. She has personality, power, charm, and is overall a better character without the use of stereotypes to cheapen the effect.

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